I'm Thanaphum Chonrat ,and i'm eager to gain entry-level experience, learn from established professionals, and, of course, make use of valuable references (not stolen code!) as I embark on this exciting journey
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Hounted Goose is a retro-graphic style horror game made by Unity.
this videgame get much inspiration from classic ps1 style like silent hill, resident evil, etc
player must escape from Monster goose.
Features
-In game cutscene by Unity Timeline
-Psx shader
-Unity Built in AI pathfinding
-Goose boss fight
Github : https://github.com/poomwarning/real-psx-goose
Gamejolt : gamejolt.com/games/HG/510272
Hounted Goose remake is in class group work HDRP pipeline real time cutscene and editing into game trailer.
My Responsibility
-Implemented HDRP post-processing to game cutscene
-using Quixel mixer for painting texture
-Remake in environment 3d model
-HDRP Decals by quixel bridge
-Level of detail
-Implement DVC to store large files in Github
Github : https://github.com/poomwarning/hdrpgoose
In class final project an FPS zombie shooting game.
Features
-Read Data from CSV /Json
-Unity PlayerPrefs
-Endless mode
-Stealth gameplay
Github : https://github.com/poomwarning/zombieshooter-year2
Narok(Hell) is my first android game that release in google playstore.
this videgame get much inspiration from Dhammakaya Hell animation.
player must keep skull in mid air as you can to get high score.
Playstore : https://play.google.com/store/apps/details?id=com.CEOAT.NAROK
A mathematical game for education. The program was qualified in the first
round of the National Software Contest(NSC) 2022. Now, it’s under development
and will be fully released in mid 2023. My role of creating this game was creating
and coding the gameplay system, story writing, character dialog, UX and UI
design.
My Responsibility
-Unity PlayFab SDK
-Simple Store Player data in Playfab database
-Teacher Accounts can Inspect student records
Github : https://github.com/poomwarning/playfab
In class Midterm multiplayer game project an FPS horror puzzle.
Features
-2 players lobby
-Unity's Multiplayer service
-collected 12 paper to escape
Github : https://github.com/poomwarning/midterm-Unet
Xolbor Pub is an online casual simulation game that aims to create simulated
environment for player. Player can walk around the pub in the middle of evening
city with city ambience sound and great songs from the jukebox located inside
the building. In the game, players can customize their avatar, chatting with text,
play character’s emote and interact with scene objects like football and coin. I
took part of designing the game, the layout of scene and worked on the online
system scripts.
My Responsibility
-3D modeling Exterior
Github : https://github.com/wai713952/XolborPub
In class web programming final project
Features
-basic Login/Register system
-3 Unity webgl arcade games
-global leaderboard system
-Profile picture
My Responsibility
-Mysql Database
-Middleware Express
-Frontend node js
Github : https://github.com/wai713952/Web-Game-Project-Final
You are the investigator sent to the moon with your operator partner.
Your objective is to go down to the lowest floor of the abandoned science laboratory, collect data, get evidence, and learn the truth.
Remember that you are not the only one walking down in the dark hallway.
My Responsibility
-DOTween Plugin Animation for Player Items
-Retro Shader research and development
-Room layout Designing
-Custom post-processing
-UI animation with Shaders
Github : https://github.com/panit100/HorrorGameJam2023
Gamejolt : https://poomwarning.itch.io/astronosis
Decide the fate and fight through the journey of the White Rabbit to save Princess Alice.
You are the one who will choose the fate of the fallen kingdom.Game
My Responsibility
-In game postprocessing configuration
-UI implement from artists
Github : https://github.com/panit100/GameJam2023
Gamejolt : https://poomwarning.itch.io/the-tale-before-alice
2.2k low polygon model.
- 3 textures with 1k resolution
- basic maya ambient occlusion
11k low polygon model.
- 4 textures with 2k resolution
- basic maya rigging
- basic maya lighting
3D city model inspired by Call of Duty: Warzone battle royale map, Verdansk.
The city theme was set to 80s Europe town. I took part in designing the scene
layout, and scene model blocking, and created the building and environment model
My Responsibility
-front right area