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Hello There !!

Welcome to my Portfolio

Welcome to my portfolio! Here, you can explore in-depth details about my previous projects, many of which are related to game development.
You'll find more comprehensive descriptions and insights than what you'll see in my resume.

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About Me

Well Who is this guy ?? know more about him!!

I'm Thanaphum Chonrat ,and i'm eager to gain entry-level experience, learn from established professionals, and, of course, make use of valuable references (not stolen code!) as I embark on this exciting journey

Scale 0 to 100% this is what i interest in

UI/UX Design

15%

Write Shader (Shaderlab , Shader graph Etc.)

75%

improve code quality (clean code ,S.O.L.I.D. ,Code refactoring Etc.)

1%

Backend stuff (Mysql,Json management Etc.)

65%

3D modeling (Maya)

30%

FEATURED PROJECTS

An experiences through numerous projects related to game development

"Hounted goose" a FPS Retro horror game -2020

Hounted Goose is a retro-graphic style horror game made by Unity.
this videgame get much inspiration from classic ps1 style like silent hill, resident evil, etc
player must escape from Monster goose.
Features
-In game cutscene by Unity Timeline
-Psx shader
-Unity Built in AI pathfinding
-Goose boss fight
Github : https://github.com/poomwarning/real-psx-goose
Gamejolt : gamejolt.com/games/HG/510272

"Hounted goose remake" an Unity HDRP game trailer -2021

Hounted Goose remake is in class group work HDRP pipeline real time cutscene and editing into game trailer.
My Responsibility
-Implemented HDRP post-processing to game cutscene
-using Quixel mixer for painting texture
-Remake in environment 3d model
-HDRP Decals by quixel bridge
-Level of detail
-Implement DVC to store large files in Github
Github : https://github.com/poomwarning/hdrpgoose

"Zombie hunter Version final" FPS zombie shooter -2020

In class final project an FPS zombie shooting game.
Features
-Read Data from CSV /Json
-Unity PlayerPrefs
-Endless mode
-Stealth gameplay
Github : https://github.com/poomwarning/zombieshooter-year2

"Narok(Hell)" an Arcade android game -2021

Narok(Hell) is my first android game that release in google playstore.
this videgame get much inspiration from Dhammakaya Hell animation.
player must keep skull in mid air as you can to get high score.
Playstore : https://play.google.com/store/apps/details?id=com.CEOAT.NAROK

GyroScopeTest android Unity testing Gyro sensor -2021

Github : https://github.com/poomwarning/gyroscopeTEST

Math Conquer NSC project -2021

      A mathematical game for education. The program was qualified in the first
round of the National Software Contest(NSC) 2022. Now, it’s under development
and will be fully released in mid 2023. My role of creating this game was creating
and coding the gameplay system, story writing, character dialog, UX and UI
design.
My Responsibility
-Unity PlayFab SDK
-Simple Store Player data in Playfab database
-Teacher Accounts can Inspect student records
Github : https://github.com/poomwarning/playfab

Unity Unet FPS horror puzzle game -2022

In class Midterm multiplayer game project an FPS horror puzzle.
Features
-2 players lobby
-Unity's Multiplayer service
-collected 12 paper to escape
Github : https://github.com/poomwarning/midterm-Unet

XolborPub Online hangout game -2022

      Xolbor Pub is an online casual simulation game that aims to create simulated
environment for player. Player can walk around the pub in the middle of evening
city with city ambience sound and great songs from the jukebox located inside
the building. In the game, players can customize their avatar, chatting with text,
play character’s emote and interact with scene objects like football and coin. I
took part of designing the game, the layout of scene and worked on the online
system scripts.
My Responsibility
-3D modeling Exterior
Github : https://github.com/wai713952/XolborPub

Xolbor Unity webgl game browser -2022

In class web programming final project
Features
-basic Login/Register system
-3 Unity webgl arcade games
-global leaderboard system
-Profile picture
My Responsibility
-Mysql Database
-Middleware Express
-Frontend node js
Github : https://github.com/wai713952/Web-Game-Project-Final

"Astronosis" a FPS Retro Sci-fi horror game -2023

You are the investigator sent to the moon with your operator partner.
Your objective is to go down to the lowest floor of the abandoned science laboratory, collect data, get evidence, and learn the truth.
Remember that you are not the only one walking down in the dark hallway.
My Responsibility
-DOTween Plugin Animation for Player Items
-Retro Shader research and development
-Room layout Designing
-Custom post-processing
-UI animation with Shaders
Github : https://github.com/panit100/HorrorGameJam2023
Gamejolt : https://poomwarning.itch.io/astronosis

"The Tale Before Alice" Global Gamejam -2023

Decide the fate and fight through the journey of the White Rabbit to save Princess Alice.
You are the one who will choose the fate of the fallen kingdom.Game
My Responsibility
-In game postprocessing configuration
-UI implement from artists
Github : https://github.com/panit100/GameJam2023
Gamejolt : https://poomwarning.itch.io/the-tale-before-alice

3D modeling low polygon building - 2020

2.2k low polygon model.
- 3 textures with 1k resolution
- basic maya ambient occlusion

3D modeling Hero theme "Crimeshot"

11k low polygon model.
- 4 textures with 2k resolution
- basic maya rigging
- basic maya lighting

3D modeling Exterior fixed camera "Quiet Town"

3D city model inspired by Call of Duty: Warzone battle royale map, Verdansk.
The city theme was set to 80s Europe town. I took part in designing the scene
layout, and scene model blocking, and created the building and environment model
My Responsibility
-front right area